Reviews from an Onion |
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Here is the Review for Robot Go Home! The Author of this game, Golvellius, is a good friend of mine. So I had much opportunity to talk to him about Robot Go Home (RGH) and his thoughts behind it. Golvellius often referred to his game as a movie. I find this ironic and humorous because RGH has some of the best game play a RPGM game has to offer. Robot Go Home is about a robot named Killbot 2000. KB2K was created to serve as the ultimate fighting machine for the Evil King (yes, that’s his real name). But upon seeing KB2K, he casts him out declaring him a worthless peace of junk. Thus starts the KB2K’s quest to find himself and stop Evil King. Many characters will join KB2K on his quest. There is Westley, the games other main protagonist, who is searching for revenge after Evil King destroyed his town. There is also Ayelet who is a student in magic who is the game’s cliched female magic user. But Golvellius’ most unique and interesting character is Rainbow Meow. Rainbow is a cat who also happens to be the leader of a crime syndicate. All of RGH’s characters are well developed and enduring. Though they could have been fleshed out a little more. This is not to say that they aren't lacking anything though. They are all great. The writing and plot in RGH are good. Not great but good. The main plot is interesting and has many unexpected twists and turns in it. The writing for the main plot isn’t as detailed as I like but it is still far above average. Also all the dialog from NPCs is always funny and well written. Overall Golvellius’ game realy does shine in story, characters, and writing. Graphic wise RGH is excellent. All the towns and dungeons have loads of detail in them. They are expertly designed and one of the biggest joys in RGH. The game looks so much better than a RPGM game should. In addition to RGH’s great design, Golvellius has also included some animation into his game. It’s small but it adds a lot. I would describe it here, but it would ruin it for anyone who hasn’t seen it yet. At last we get to the heart of RGH it’s game play. RGH establishes several new ideas that have not been seen before in a RPGM game. The first is that there are no random battles. Easy one of the most annoying features in RPGM has been eliminated. Second is that regular enemies don’t give Experience, only bosses do. This allowed Golvellius to keep the game balanced. The enemies do provide a significant amount of gold however, so you can get better weapons relatively fast. I think the best thing I can say about RGH’s battle system is that it doesn’t want to make me rip my playstation out of the wall and throw it and through my TV, as most RPGM games do. It is fun to play. And that’s saying a lot. Not only does RGH have a great battle system, but all the dungeons are designed expertly too. Each of them has a trick or catch to them. All are fun to explore and each has a distinct style and look. RGH has some great minigames. There is a trading quest that requires much attention to detail. There is a great puzzle in an optional dungeon, and there is the casino. And though Golvellius has assured me that it was a side thought and not rely that important, I could spend hours in it racking up my cash. Robot Go Home is a great game. The plot is funny and not at all cliche, the characters are likable, and the game play and design are excellent. RGH has set high standards for the RPGM field, and they are one’s that I don’t see any game beating any time soon. |
E-Mail me at: loki@rpgpavilion.net |